Friday, September 25, 2009

Lost Garden: Flash Love Letter (2009) Part 1

Lost Garden: Flash Love Letter (2009) Part 1: "Flash games are currently the ghetto of the game development industry. Compared to the number of players it serves, the Flash game ecosystem makes little money, launches few careers, and sustains few developer owned businesses. Despite the vast potential of the ecosystem, Flash games contribute surprisingly little to the advancement of game design as an art or a craft.
In order to understand why this promising game platform is such a surprising dissapointment, we'll look at Flash games from three perspectives:

* Chapter 2 - Making money: How do Flash developers currently make money.
* Chapter 3 - Generating value: How Flash developers currently create 'valuable' game for their players?
* Chapter 4 - Reaching customers: How developers currently reach their players.
* Chapter 5 - Premium Flash games as a service: A mental model for understanding the new world of web gaming.

For each step, I'll cover alternative techniques that give you, the game developer, make even better games."