Sunday, December 30, 2007
Friday, December 28, 2007
Thursday, December 27, 2007
Free for commercial use, including PlayStation 3, Open Source multiplatform C under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D and COLLADA 1.4 Physics tools support."
Netgear's tiny Network Attached Storage RAID -- just right for a home entertainment/data server? - Boing Boing
Wednesday, December 26, 2007
Monday, December 24, 2007
Sunday, December 23, 2007
Wednesday, December 19, 2007
And then there's the music. This is Hyman solo on electronic organ with rhythm effects and some kind of wah-wah peddle. In fact, it sounds as if some demo tape Hyman recorded to showcase his skills on the wah-wah, since at one point he dabbles with it to the point that the tune almost self-deconstructs."
Tuesday, December 18, 2007
FARK.com: (3274131) Sixty-three years ago today, the Battle of the Bulge began. "Just pull your vehicle behind me... I'm the 82nd Airborne, and this i
"Late on the night of December 23rd, Sergeant John Banister of the 14th Cavalry Group found himself meandering through the village of Provedroux, southwest of Vielsalm. He'd been separated from his unit during the wild retreat of the first days and joined up with Task Force Jones, defending the southern side of the Fortified Goose Egg. Now they were in retreat again. The Germans were closing in on the village from three sides. American vehicles were pulling out, and Banister was once again separated from his new unit, with no ride out.
A tank destroyer rolled by; somebody waved him aboard and Banister eagerly climbed on. They roared out of the burning town. Somebody told Banister that he was riding with Lieutenant Bill Rogers. "Who's he?" Banister wanted to know. "Will Rogers' son," came the answer. It was a hell of a way to meet a celebrity.
An hour later they reached the main highway running west from Vielsalm. There they found a lone soldier digging a foxhole. Armed with bazooka and rifle, unshaven and filthy, he went about his business with a stoic nonchalance. They pulled up to him and stopped. He didn't seem to care about the refugees. "If yer lookin for a safe place," he said, "just pull that vehicle behind me. I'm the 82nd Airborne. This is as far as the bastards are going."
The men on the tank destroyer hesitated. After the constant retreats of the last week, they didn't have much fight left in them. But the paratrooper's determination was infectious. "You heard the man," declared Rogers. "Let's set up for business!" Twenty minutes later, two truckloads of GIs joined their little roadblock. All through the night, men trickled in, and their defenses grew stronger."
Monday, December 17, 2007
Sunday, December 16, 2007
Saturday, December 15, 2007
Friday, December 14, 2007
"What’s cool about SimpleDB
* Really large data sets
* Really Fast
* Highly Available - It’s Amazon. Running Erlang. Whoa.
* On demand scaling - Like S3, EC2, with a sensible data metering pricing model
* Schemaless - major cool factor for me here; items are little hash tables containing sets of key, value pairs"
Thursday, December 13, 2007
Plushie:An Interactive Design System for Plush Toys:We introduce Plushie, an interactive system that allows nonprofessional users to design their own original plush toys. To design a plush toy, one needs to construct an appropriate two-dimensional (2D) pattern. However, it is difficult for non-professional users to appropriately design a 2D pattern. Some recent systems automatically generate a 2D pattern for a given three-dimensional (3D) model, but constructing a 3D model is itself a challenge. Furthermore, an arbitrary 3D model cannot necessarily be realized as a real plush toy, and the final sewn result can be very different from the original 3D model. We avoid this mismatch by constructing appropriate 2D patterns and applying simple physical simulation to it on the fly during 3D modeling. In this way, the model on the screen is always a good approximation of the final sewn result, which makes the design process much more efficient. We use a sketching interface for 3D modeling and also provide various editing operations tailored for plush toy design. Internally, the system constructs a 2D cloth pattern in such a way that the simulation result matches the user's input stroke. Our goal is to show that relatively simple algorithms can provide fast, satisfactory results to the user whereas the pursuit of optimal layout and simulation accuracy lies outside this paper's scope. We successfully demonstrated that non-professional users could design plush toys or balloon easily using Plushie.
Wednesday, December 12, 2007
Tuesday, December 11, 2007
Monday, December 10, 2007
Sunday, December 09, 2007
Saturday, December 08, 2007
Thursday, December 06, 2007
Wednesday, December 05, 2007
All the text windows, will initialize in 'input' mode (standard cocoa text input). You invoke the Vi-command window (exit the input mode) by hitting ` (the back-apostrophe key, this is customizable, see installation instructions) and then key in your favorite Vi commands. For example, move down a line 'j', move right 'l', delete two lines 'd2d', and so on. You enter back into 'input' mode by typing the 'i'. You get the idea. Right now, you should be thinking -- 'you mean the editor in XCode will behave like Vi?' Answer: Yes."
Tuesday, December 04, 2007
Sunday, December 02, 2007
email from Jani Monoses:
now that the browser activity is working[*], I have modified a Xubuntu
7.10 liveCD to include the existing .deb packages of Sugar. They are up
to date as of git master, equivalent of current joyride.
TamTam and Etoys are not yet packaged.
It boots in plain Xfce and the emulator is in the applications menu,
Starting in native sugar can be achieved by relogging in and choosing
the sugar session. User is 'ubuntu' and there in no password.
It can be installed to the hard drive as any Ubuntu derived liveCD, by
using the install icon on the desktop.
There's a script in the download directory which puts the ISO on a
bootable USB stick for easier testing.
Saturday, December 01, 2007
(Makes 8 servings)
4 large bell peppers
1/4 cup (50 ml) olive oil
1 small eggplant, diced
1 sweet onion, thinly sliced
1 clove garlic, minced
1 large tomato, coarsely chopped
1 cup (250 ml) sliced fresh mushrooms
1/2 tsp. (2 ml) each dried basil, oregano and salt
Black pepper and hot pepper sauce, to taste
1 zucchini, sliced lengthwise and cut into 1/2 -inch (1-cm)) chunks
1/4 cup (50 ml) grated Parmesan cheese (optional)
1. Preheat oven to 180 C (350 F). Cut peppers in half lengthwise. Remove seeds and membranes without cutting through shell. Place halves in a 13-by-9-inch (3-l) rectangular glass dish, cover with vented plastic wrap and microwave on high for 4 to 5 minutes or until peppers are crisp-tender.
2. Immerse peppers in an ice-water bath to stop cooking process; drain and set aside with cut sides up.
3. Heat oil in a large skillet over medium heat. Add eggplant and onion and continue to cook, stirring occasionally, until soft, about 10 minutes. Add garlic, tomato, mushrooms, basil, oregano, salt, black pepper and hot sauce and cook, stirring, until mushrooms are tender and mixture is fragrant, about 5 minutes. Add zucchini and cook, stirring occasionally, 5 minutes more or until crisp-tender.
4. Spoon mixture into prepared pepper halves and sprinkle each half with about 1 tsp. (5 ml) grated cheese, if desired. Bake for 15 minutes or until mixture cheese is begins to bubble. Serve.